Showing posts with label SFG: Video Games. Show all posts
Showing posts with label SFG: Video Games. Show all posts

Aug 31, 2009

Concept sketches...






These are from a game that I was working on for a very famous company that I can't mention. I did a ton of stuff for the game but it will never see the light of day unfortunately. But I have a hell of a lot of art for it since I was the only artist working on the game!!!

Aug 26, 2009

Intro of me.

Hey Everybody!

Just wanted to drop in and introduce myself: My name is Dane Ault. I'm a relative newb to the illustration world, and I hope to learn a lot as part of this group of awesome people.
As a way of introduction, here's the newest illo that I've finished.


Oct 15, 2007

Marooned

Here's another never used pre-production image from last year.


Transport: Armstrong Interior

Another for Space Siege. Inside the Armstrong is a canyon that bisects the entire length and height to allow transport and maintenance access throughout.

Oct 13, 2007

SFG: Video Game


Here's a plumber and a pipe. He doesn't know its a video game. He's just trying to do his job. What will happen Next?

P

Oct 12, 2007

SFG: video games

why don't you play?
The elusive Polybius may have been a real arcade game. However, it is more likely an urban legend. According to the story, the game was released to the public in 1981, but caused trauma for its players and disappeared shortly after.
A new arcade game appeared in several suburbs of Portland, Oregon in 1981. The game, Polybius, proved to be incredibly popular, to the point of addiction, and lines formed around the machines, quickly followed by clusters of visits from men in black. Rather than the usual marketing data collected by company visitors to arcade machines, they collected some unknown data, allegedly testing responses to the psychoactive machines. The players themselves suffered from a series of unpleasant side-effects, including amnesia, insomnia, nightmares, night terrors, and even suicide in some versions of the legend. Some players stopped playing video games, while it is reported that one became an anti-gaming activist. The supposed creator of Polybius is Ed Rottberg. He developed the game for a company called Sinneslöschen (German for sense-delete), often named as either a secret government organization or a codename for Atari. The gameplay is said to be similar to Atari's Tempest, a shoot 'em up game utilizing vector graphics.
Or maybe not...
Thanks again to THIS GUY for his suggestion.

Oct 11, 2007

Video Game Art: Space Siege Ship Design

The entire game takes place on the ship called the I.S.C.S. Armstrong. As you can tell from the scale image of the Eiffel tower, it's huge! This is a ship designed to be a deep space colonization ship. I had in mind that a person could be born and die on this ship without ever stepping foot on a planet surface. The atrium centered at the 'eye' of the ship could hold the Eiffel Tower inside it if you chopped the antennae off...:)

Video Game Art: Early Space Siege Character Sketches

I don't know about you - I love me some iterative art. I enjoy seeing process so I figured I'd share some very early sketches I did for an earlier project.

None of these will be used in the final game however they did contribute to the later designs. In the interest of saving gallery space for others here I left the rest on my blog...

To see the rest - follow this link:
http://raylederer.blogspot.com/2007/10/early-space-siege-character-sketches.html

SFG: Video Games

This week's theme: SFG: Video Games

A buddy sent me some illustrations last night that totally got me thinking about video game illustrations. I know we have a number of members who have designed video games and/or have done illustrations for video games so this should be a popular one.


Be sure to label your illustrations with the appropriate labels as well. Label your entries with your name and the challenge label, in this case SFG: Video Games.


The SFG Challenge runs Thursday to Thursday, and was created to offer every member an opportunity to stretch their creative muscles and post their interpretations on a specific theme.

Remember, this is a completely voluntary challenge designed solely to stimulate creativity and promote participation. Please don't hesitate to post your other work as normal.



Reminder: Make a point of stopping in on these two great sites this week......

www.sfgblankbook.com

www.sfgforum.com




The next challenge begins Thursday, October 17th, 2007.

Have a great week SFG'ers!

-Jeff